
Twin Mirror is a 2D twin stick game that I designed and built with four classmates in my second year of college under the group name PentapusGame.
I was in charge of level design and narrative in the group.
I'll describe how I worked on the level design below.
First, I had to make a preliminary design for the map of the game. I started with a few simple rectangles to identify the various areas in the game. Categorize these areas by difficulty level and the role they play in the level, and then overlap them together. Design the overlaps as corridors or doors linking the areas. After establishing the order in which the player will travel to these areas, a preliminary game flow is constructed. Differentiate them by difficulty and small sections. The image below describes the flow of my work.

After the initial game design was completed, the art team designed a number of different tiles and placed them in Unity's Tile Palette. I was then able to follow the map design mentioned above for the level design.



During the level design. I need to be careful to place the different tiles in the correct layers. For example, the grass and gravel road tiles need to be placed in the Ground Layer. In this Layer, tiles have no collision volume. The player can control the character to walk on them. In Obstacles Layer, I need to place the tiles of rocks, trees and rivers that block the player's path in the level.


For the puzzle design, I designed a simple cooperative puzzle. This puzzle is made up of many doors and buttons. One player needs to step on a button to open a door for a player on the other path. Due to the time of the semester, we could only make a simple prototype. So I didn't make the puzzle overly complicated. But the purpose of cooperative puzzle solving was successfully accomplished as we had planned at the beginning.


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