top of page
Songyang Huang (Theo)
Level Designer, Game Designer,
Narrative Designer

I am a level designer with a passion for great levels. My goal is to convey the fun and emotion of the game to the players. At the same time, the guidance and flow beats of the players are also the most important part of my design.
When players enter a level, they have expectations. They may expect the level to bring them positive emotions, either the excitement of facing a challenge or the "aha moment" of solving a puzzle. My role is to take the players by the hand and show them what the game is all about, bit by bit, as if I were a guide. And make sure they find what they're looking for in the experience. They won't see me, but they'll feel my design.


Awards
BOOOM Design Challenge
2023
GCORES BOOOM Game Design Challenge Excellence Award
Level Designer, Game Designer, Game Narrative
bottom of page